Invent the rules. Let your agent build the tiny world.
What happens in a village where every favor must be repaid? Turn a ridiculous premise into a playable simulation with knobs, little characters and observable consequences.
You get: A playable simulation and its rulebookOriginal prompt · Not run-tested
Replace the [brackets] with your details, then paste this into your assistant.
Build a small interactive toy world around this fictional premise: [premise]. Its three rules are [rules]. I am curious whether [question] emerges from those rules.
Translate the premise into an explicit, simple model before coding: entities, state, actions and update order. Point out any missing rule and choose the smallest reasonable assumption, visibly labeled. The model should follow its rules, not secretly force an entertaining ending. This is a fictional experiment, not a prediction about real people or society.
Create a self-contained browser page with a visible world, play/pause, single-step, reset and three meaningful sliders. Include a reproducible random seed, a short event log and two small charts that help me see what changes. Make it possible to run the same starting world under two different settings. Keep the interface understandable without reading code.
Run basic checks: paused state must stay still, reset must restore the starting state, and the same seed and settings must reproduce a run. Report the checks actually performed. Add a plain-language rulebook and clearly label observations from the model versus your interpretation. Return the local playable page and editable source; do not deploy it or add external services.
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What the result could look like
The village that runs on favors
In an illustrative toy village, you can change how quickly favors expire, how willing neighbors are to help and how unevenly skills are distributed. The resulting patterns belong to the chosen rules, not to a scientific claim about communities.
Illustrative example. This is not an observed result or a verified recommendation.
Make it more you
Try a garden where plants trade sunlight, a city with absurd traffic rules or a miniature economy that uses compliments as currency.
Pick a few subjects you cannot stop talking about. Your agent finds the surprising connections and builds a little explorer you can keep getting lost in.
You get: An interactive map of interesting connectionsGet the promptOriginal idea
A few relevant discoveries, properly sourced, in one email. Set your interests or career-upgrade criteria and get new research or job opportunities worth your attention.
You get: A concise sourced email with only new matchesGet the promptCommunity-inspired idea